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A week before the new PRO8L3M’s album premiere, we opened OUTPOST – a mysterious installation x listening party.

We wanted to build another dimension upon music and lyrics. A sensory, immersive trip to the world of PRO8L3M for fans, designed to be organically shared with the rest of the world. Making an influencer out of every guest.

It was a raw, adult, underground, dystopian twist on a theme park concept. Filling the 1890m2 of post-industrial uncharted space with unexpected encounters that triggered the sense of discovery and a bit of uneasiness. A journey built from the series of experiences inspired by the band’s lore.

PRO8L3M is a unique rap group with an eclectic fanbase, on the brink of ‘going mainstream’. Their storytelling makes listening to their songs akin to watching movies. Their upcoming album ‘WIDMO’ had an overarching theme – the fall of western civilization.

We were responsible for the concept and design of the whole event, all of the installations and 95% of digital content creation.


Arriving, you could see red beams in the evening mist, cutting through the 3rd-floor windows of the derelict factory. Moments later, guests would enter the unknown. Guided only by the path of lasers’ surfaces through the hazy darkness.


Soon, they came upon an immersive light tunnel. The sensory entrance, preparing for the whole experience. Encompassing with thousands of animated lights and spatial sound design.


Next, a glimpse of the cyberpunk future – a holographic go-go dancer – rendered real-time, projection-mapped on the real-world scenography/set.


A space in which a digital self-ignition occurs under strictly defined conditions – an interactive mirror, where you could see your burning reflection.


A space where you could peel off the first layer of our virtual worlds. Both original works are currently available to the public only on selected festivals.

‘ORGANIC SPACESHIP: ONE’ – explore the vast spaces of alien architecture reaching beyond the horizon. Feel the majestic scale as cosmic constructs pass close by, unparalleled by anything in the real world.

‘TURBULENCE I VR’ – It’s a VR episode of TURBULENCE – our ongoing series of immersive audio-visual experiences created for large-scale, high-resolution media environments, that embosom viewers in the digital flow of simulated particles.


Guests entered the party hall with additional interactive experiences located all around, a bar and the counter marking time to the album pre-premiere.

A matrix of thick, red lasers animated to the music above their heads, created a geometric light set design.

2050 VR x WWF

Guests could experience the VR simulation of the year 2050 where their own actions exposed the climate change consequences interactively and symbolically. We developed this project with WWF to raise awareness of the dark future ahead of us if we don’t act now.

It was an interactive VR experience with full hands tracking, showing that we might have to rely only on the simulated world full of Bitcoin scams and omnipresent ads in the dystopic future.


A holographic arcade fighting game with real-life size fighters. Inspired by Mad Max’s Thunderdome and retro arcade games, the set design was a cage filled with additional elements.


A weird social experiment – a rough prototype of VR intercourse simulator. It was a surprise for everyone who tried it – we didn’t show anyone what the user saw. Most left the experience laughing, but there were many different reactions across the spectrum of guests.


In the center of the listening party, stood the Infinity Cube. A multimedia monolith, the animated scenography for all guests and an immersive installation that invited everyone to step inside and experience the infinite structure of recursively reflected animations.

Looking at it, we are surrounded by the 3-dimensional grid of red, thick lasers – the background and the environment for the experience. We can see people inside, but they cannot see us. We don’t know where the screen ends and the reflection begins. From every angle, from every spot in the room, the installation looks different.

When we go inside, we’re entering the immersive space of infinity. Purposely designed animations create infinite structures from reflections all around us.

Inspired by the classic Infinity Rooms popularized by Yayoi Kusama, we created our multimedia fueled take that became something more than infinity room.

It became a part of the show.


Imagined by MELT

Creative Director / Art Director / Experience Director / RnD x Technical Director / Designer / Motion Designer / Producer

Kamila Staszczyszyn x Kuba Matyka / MELT

Commissioned by PRO8L3M

Produced by OUTRAGE
PR & Communication: OUTRAGE
Producer: Tamara Cibor / OUTRAGE
Photographer: Zuza Sosnowska
DoP: Jakub Węgliński

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